http://www.wiredwithwisdom.org/
Following is information copied from their website:
AirDogs, is the newest safety game for teens ages 13 to 16.
Mirror Image, our newest safety game for teens ages 13 to 16.
Wired With Wisdom was designed to be a fun, time-efficient solution to a parent's need for Internet safety training. There are five segments, each of which can be completed in approximately 20 minutes. The subjects covered include:
Overall Internet Safety Tips
Email Safety (including identity theft, spam, pop-ups, and more)
Personal Website Cautions
World Wide Web Safety
Chat-room and Instant Messaging Safety Considerations, and more.
MISSING is an interactive, multimedia computer game for kids from grades six to nine. MISSING is designed to show, rather than tell, kids about predators who use the Internet to target, groom, and lure children away from home.
Click on http://www.wiredwithwisdom.org/ to learn more about these games.
From the website is Katie’s Story:
Katie was only 15 when she met 22-year old John in an Internet chat room. Katie and John immediately began emailing each other several times a day. Before long, Katie was convinced they were in love.
A few weeks into the relationship, John told Katie that he was ready to
meet her in person. While Katie was eager to spend time with her “boyfriend”, Katie’s parents were horrified with the idea of John coming to their home.
Katie’s father, concerned that Katie might leave home to be wi th John against her parent’s wishes, went to the police for help. An officer gave him a copy of the MISSING game and suggested that the family play it together.
The MISSING game recreates the true story of a Canadian teenager who left his home to be with an Internet predator. In the game, players assist law enforcement officers to recover the boy and return him home before it is too late. In the process, children are exposed to the dangers of meeting with strangers and the methods that strangers use to lure children over the Internet.
After playing the MISSING game, Katie realized for herself that John was not a friend, but a child predator. Katie’s family notified the police of their suspicions and shortly afterward the San Francisco Police Department discovered that John was the primary suspect in the rape of a 13-year old girl. The younger girl had also met John in an Internet chat room. Without a doubt, John was planning for Katie to be his next victim.
Katie turned over all of the gifts, letters, and computer files she had from John. She also appeared at John’s trial to present testimony about the method he used to try to seduce her - not surprisingly it was the same method he had used with his 13 year old victim. With Katie’s supporting evidence, John was sentenced to twenty years in prison.
Without the intervention of her parents and the MISSING game, Katie’s story would have ended much differently. Playing MISSING saved Katie from the terrible fate of John’s other young victim. MISSING reached Katie at her own level and caused her to re-evaluate her relationship with John in time to prevent disaster.
Katie is now a Teen Ambassador for Web Wise Kids, the non-profit organization that makes MISSING available to children ages 11-14. With Web Wise Kids, Katie helps reach other young teens with the message of Internet safety.

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